
Product Management Stories
44 - Gamification in Digital Products with Anastasia Liamets (CEO & Co-founder @Milestone)
Jun 3, 2024
51:02
Gamification helped Duolingo increase retention from 12% to 55%. So it is about time to shed some light on this topic. Anastasia and I discussed what gamification is, how to apply it and give you some tangible examples.
You can find Anastasia on Twitter and Linkedin.
Furthermore, check out her company Milestone.