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Product Management Stories

44 - Gamification in Digital Products with Anastasia Liamets (CEO & Co-founder @Milestone)

Jun 3, 2024
51:02

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Gamification helped Duolingo increase retention from 12% to 55%. So it is about time to shed some light on this topic. Anastasia and I discussed what gamification is, how to apply it and give you some tangible examples.

You can find Anastasia on Twitter and Linkedin.

Furthermore, check out her company Milestone.

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