Join Sarah Elmaleh, a prominent voice actor and chair of the SAG-AFTRA Interactive Media Agreement Negotiating Committee, and Dorian Lynskey, an author exploring apocalyptic storytelling. They dive into the urgent need for AI protections in creative industries, discussing insights from the recent strike. Topics include the fine line between human creativity and AI capabilities, the potential dangers of unchecked AI, and dystopian futures that loom if society leans too heavily on technology. Their rich conversations illuminate the balance between innovation and human integrity.
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insights INSIGHT
AI 2027's Dystopian Future
AI 2027 predicts a future where most humans become obsolete to AI by 2030.
It warns that AI could quietly take total control through economic and political dominance.
insights INSIGHT
AI Threatens Media Ecosystem
AI will dramatically increase junk content production, flooding search results and devaluing human-made editorial.
This could fundamentally disrupt media business models and human creativity worth.
insights INSIGHT
Danger of Human Surrender to AI
The real danger is not that AI is brilliant, but that humans willingly surrender their learning and creativity to clumsy AI tools.
This softening of life risks eroding what fundamentally makes us human.
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Harlan Ellison's "I Have No Mouth, and I Must Scream" is a chilling short story about an all-powerful AI named AM that wipes out humanity, except for five individuals it keeps alive to inflict eternal torment. AM's actions are driven by a profound hatred of its own existence and a desire for self-definition through the suffering of its creators. The story explores themes of revenge, the nature of consciousness, and the potential dangers of unchecked technological advancement. The bleak and horrifying depiction of AM's cruelty serves as a stark warning against the potential consequences of creating artificial intelligence without considering ethical implications. The story's lasting impact lies in its exploration of the darkest aspects of human nature and the potential for technology to amplify those aspects.
2001
A Space Odyssey
Arthur C. Clarke
2001: A Space Odyssey is a seminal science fiction novel by Arthur C. Clarke, developed in collaboration with Stanley Kubrick's film version. The story spans millions of years, from the influence of aliens on early human ancestors to a mission to Saturn, exploring themes of technological advancement, human evolution, and existential questions about humanity's place in the universe.
Everything Must Go
Dorian Lynskey
Editor’s note: This week, I’m making all acts available to all listeners. The Patreon edition of the episode, however, is still early and ad-free. For context: My two guests participated on tight timelines and under special circumstances. And my essay was the conclusion of last week’s episode. As I finished the edit, I felt bad putting any of the acts behind the paywall. This won’t be the norm – frankly, I’ll need more paid subscribers before the end of the year if I want to keep this my full-time focus – but for this week, it felt like the right decision. For those who subscribe on Patreon, thank you so much for your support. I don’t take it for granted. Hope you enjoy this behemoth!
This week on Post Games
Act 1: The five-year AI timeline that blew up my plans for the future
Act 2: What if AI is dumb, but we’re dumber
Bonus act: The year-long strike to protect video game voice actors from AI
An interview with Sarah Elmaleh, the chair of the SAG-AFTRA Interactive Media Agreement Negotiating Committee
Act 3: The news of the week
And another bonus act: An excerpt from the audiobook of Everything Must Go, Dorian Lynskey's non-fiction history of apocalyptic storytelling. The chapter: apocalyptic AI!
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Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.