Raimi and Beth discuss Tiny Wastelands RPG, covering gameplay mechanics, character creation, mutation traits, and psionic disciplines. They explore different game settings, including a water world and the ravenous green. The podcast also delves into a post-apocalyptic world with mutant jungles and invasive species, inspired by movies like Mad Max. They discuss features and mechanics of Tiny Wastelands, including leveling up and the use of Enclave cards to determine events.
Tiny Wastelands is a minimalistic tabletop role-playing game that offers a satisfying gaming experience without the complexity of extensive rules and options.
The game provides a range of traits, mutations, and psionic disciplines for character customization, allowing players to create diverse and distinct characters within the post-apocalyptic setting.
Deep dives
Overview of Tiny Wasteland
Tiny Wasteland is a minimalistic tabletop role-playing game that offers a satisfying gaming experience without the complexity of extensive rules and options. It does not include classes, levels, or experience points, but offers them as optional rules. The game allows for quick and easy character creation, with players selecting an archetype, three traits, and a weapon. The archetypes include normal humans, mutants, scavengers, survivors, wonders, crazies, fixers, and tyrants. The game also introduces the concept of traits, mutations, and psionic disciplines, which players can choose to make their characters unique. Tiny Wasteland provides a variety of micro-settings, such as Floodland, Ravenous Green, and Salvage, each with its own unique challenges and stories to explore. While the game includes optional Enclave cards for added randomness, they are not necessary to play the game.
Leveling up and Advancement
In Tiny Wasteland, leveling up and advancement are optional rules. For minimalist advancement, players can gain one new trait every three sessions, with a maximum of seven traits per character. For those who prefer experience points, the game master awards experience at the end of each session, allowing players to spend experience to gain benefits like increased HP, proficient or mastered weapons, or new traits. The game provides flexibility for players to choose the leveling up method that suits their play style.
Traits, Mutations, and Psionic Disciplines
Tiny Wasteland offers a range of traits, mutations, and psionic disciplines for character customization. Traits are unique abilities or skills that differentiate characters, such as setting traps or having great perception. Mutations represent genetic abnormalities that can grant bonuses like enhanced senses, extra limbs, or unique powers. Psionic disciplines allow characters to tap into telekinesis, telepathy, or biomanipulation. The game provides an extensive list of traits, mutations, and psionic disciplines for players to create diverse and distinct characters within the post-apocalyptic setting.
Welcome to the Wasteland Wanderers: Dust off your radsuit and sharpen your wits, Brother Knows Quest ventures into the irradiated world of Tiny Wastelands! Support BKQ with a tip