

38. Why Games Need Narrative Design - with Stephanie Prue
In this episode, I am debunking with Steph all the misconceptions about narrative design, and why this field remains so misunderstood in the gaming industry.
- What is narrative design, and why it is not just "writing" for games?
- Why narrative design is essential from the concept phase to build long lasting IPs
- Why and how diversity enables to create impactful and meaningful stories for players
- What is the ROI of narrative design? (bring those insights to your stakeholders)
- Fun fact: Steph shares why Chess is a great example of what conceptual narrative design is
Steph is a Canadian working as the Global Narrative Director at Gameloft. Steph started her career in games at Stardoll, a metaverse style sandbox game with tens of millions players, mostly women and girls. Then she joined King in 2014 and worked as the first narrative designer there and eventually global narrative lead there, before she eventually joined Gameloft to lead the Narrative Design team.
I enjoyed so much Steph's passion on narrative design through our conversation. I hope you will learn as much as I did about narrative design.
Enjoy this new episode!
Don't miss out on more leadership content by subscribing to the monthly newsletter at https://www.riseandplay.io/
This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit riseandplay.substack.com