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Orem uses his book to create a force-filled Chromatic Orb, hitting Kira for 25 force damage. He then rushes towards the soldiers, but is held by Kira's hold person spell. Finally, he uses his reaction to repost and attacks Kira twice, dealing a total of 48 points of damage. Orem finishes his turn by moving in front of Kira.
Ashton goes into a rage and rushes towards the soldiers. He throws a dagger which hits one of them for 9 damage. He then charges in and hits the same soldier with his hammer, dealing 18 damage. Ashton then turns his attention towards Kira and hits her twice with his hammer, dealing a total of 22 points of damage.
Denise holds her action, waiting for an opportunity to attack the nearest guard. Laudner advances into the temple and launches Eldritch Blast at the adjudicator, dealing 22 points of damage.
As the chaos ensues, an angelic entity of the Dawn Father descends into the chamber and engages in battle with the adversaries.
The Earth Guardian slams its fist into the ground and summons massive stone pillars, dealing damage to enemies and providing protection for its allies.
Denise summons a Hellhound from her darkness and commands it to attack, landing a powerful blow on the enemy.
The party engages in a fierce battle with the angel and demon, using their skills and magic to fight back. They successfully grapple the angel and bring it down, while also dealing damage to the demon. The elemental lends its strength to the fight and crushes the demon, ending its existence. The angel is defeated by a powerful spell cast by one of the party members. The remaining soldiers surrender and are tied up, while the civilians celebrate their victory.
As the temple crumbles and falls apart, the people gather their belongings and exit the temple. They rejoice and celebrate their newfound freedom. The elder leads the way as they make their way out of the temple and back to the village. The party members join the celebrations, feeling a sense of triumph and relief after the intense battle.
The party members take a moment to reflect on the complexity of the situation. They ponder the implications of their actions and the choices they had to make during the battle. They also observe the joy and relief of the people, which brings mixed emotions. Despite these concerns, they feel a sense of accomplishment and unity with the villagers.
Using a scrying spell, the group sees a vision of their friends and loved ones alive and trekking through a snowy mountain range, closer to the city of Uthodern in Wildemount.
The group discusses their options, including heading north to a shrine in the canyon or making their way to Vasselheim. Ultimately, they decide to visit the shrine and make plans to journey there.
The elder provides Prism with the spell to scry, allowing them to try and locate their missing friend. Afterward, the group prepares for their upcoming journey and sets off on their new path.
Team Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...
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"It's Thursday Night (Critical Role Theme Song)" by Peter Habib and Sam Riegel
Original Music by Omar Fadel and Hexany Audio
"Welcome to Marquet" Art Theme by Colm McGuinness
Additional Music by Universal Production Music, Epidemic Sounds, and 5 Alarm
Character Art by Hannah Friederichs
Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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