

119. Applying Agile Development To AAA Game Design - with Jamie Smith
5 snips Apr 2, 2024
Jamie Smith, a principal game designer at People Can Fly, discusses applying agile development to AAA game design. He shares insights on team autonomy, cross-discipline collaboration, decision-making structures, and the balance between creative direction and technical limitations. Reflecting on his 13 years in AAA game development, Jamie highlights the challenges of managing teams, defining quality, navigating conflicts, and adopting a holistic approach to game design.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Evolution of a Designer in AAA Game Development and Leadership
02:07 • 3min
Navigating Team Structure and Decision-Making in a Large Project Team
05:02 • 2min
Balancing Creativity and Market Demands in Game Development
06:51 • 7min
Driving Agile Adoption and Measuring Success in Game Development Projects
13:37 • 11min
Navigating the Transition to Principal Game Designer
24:21 • 12min
Exploring Leadership and Evolution in Design Roles
36:49 • 2min