Alasdair Keane, a commentator on online abuse in sports, discusses the alarming rise of harassment aimed at athletes, especially with the Paris Olympics nearing. He highlights an innovative AI platform aimed at monitoring and combating this issue. Shiona McCallum introduces Project Pixel, where aspiring game designers create impactful mobile games for charity. They also delve into a remarkable initiative in Rwanda utilizing 3D scanning technology to custom-fit prosthetic limbs, showcasing how technology can revolutionize care and support in resource-limited settings.
The Paris Olympics will implement an AI platform to combat online abuse targeting athletes, enhancing their safety during high-stress events.
Students at the University of Sheffield are developing mobile games for charity through Project Pixel, partnering with Sumo Digital to expand their initiative.
Deep dives
Combatting Online Abuse at the Olympics
The upcoming Paris Olympics will utilize an AI-based system to address online abuse directed at athletes, marking a significant step in creating a safer digital environment for competitors. This system will scan social media platforms for harmful content aimed at athletes, enabling swift removal or legal action against offenders. Christy Burrows from the International Olympic Committee highlighted the issue, indicating that online abuse has become pervasive, especially during high-exposure events like the Rugby and FIFA World Cups. With potential real-world actions stemming from online incidents, the IOC aims to foster a supportive atmosphere where athletes can thrive without the threat of online harm.
Innovative Approaches in Game Development
A group of students at the University of Sheffield has initiated Project Pixel, an endeavor aimed at developing video games while supporting charitable causes. This initiative has quickly gained momentum, with students creating mobile games that are now set to be published on platforms like the Google Play Store. The games, such as 'Color Dash' and 'Chess Last Stand,' incorporate engaging concepts like avoiding obstacles and strategizing against enemies. By partnering with Sumo Digital, the students aspire to expand their project and inspire other universities to participate, generating funds for charitable organizations.
Advancements in Prosthetics Technology in Rwanda
In Rwanda, a collaboration between Handicap International and a Luxembourg-based company is enhancing the fitting process for prosthetic limbs using advanced 3D scanning technology. The portable Artec Leo scanner allows technicians to capture the precise shape of a residual limb in minutes, promoting a better fit for prosthetic devices. This technology minimizes discomfort for patients during the scanning process and enables faster and more accurate production of prosthetics. Despite the initial high cost of the scanner, its reliability and efficiency are deemed essential for providing quality care in remote settings.
Ahead of the Paris Olympics, Alasdair Keane hears how the organisation behind the event is enlisting an AI platform to tackle online abuse aimed at athletes competing in the event. Also in this episode Shiona McCallum meets the next generation of game designers and we find out about a project in Rwanda to improve the fit of prosthetic limbs.
Image: Paris 2024 Olympic Games logo is displayed near the Eiffel Tower (Photo by Chesnot/Getty Images)
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