Board Game Hot Takes

Arcs

Jun 6, 2022
In this discussion, the hosts dive into the mechanics and theme of Arcs. They explore the impact of hype on board games, with differing opinions on its significance. Highlights include a clever initiative-steal mechanic, dynamic objectives, and strategic auction systems. They also critique the game's art, production quality, and unique hold mechanic. Additionally, there's a quick overview of Biblios and a critique of the solo mode in Now or Never. The conversation wraps with final thoughts on whether Arcs is worth backing.
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INSIGHT

Trick‑Taking Drives Actions

  • Arcs uses a trick-taking card system to drive actions, blending hand-management with area control.
  • The lead player resolves their card immediately, creating strong incentives around initiative and timing.
ANECDOTE

Played Early Build On Tabletop Simulator

  • Tim and Adam played Arcs once on Tabletop Simulator from a May 31, 2022 development build.
  • They used Out to Play and noted the game was still in development before the 2023 Leader Games release.
INSIGHT

Pay Actions To Buy The Lead

  • The seize‑the‑initiative option converts a weak hand into strategic control at the cost of actions.
  • That choice reduces luck's sting and creates meaningful tradeoffs each round.
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