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We talk about game development methodologies and best practices with how to structure and execute game development.
SPEAKERS:
- Chris Cobb, co-founder and CTO of Pragma Platform, who also formerly worked as an engineering lead at Riot Games, and held software development roles at both Popcap and Microsoft.
- Noemi Rouleau, Associate Producer at Square Enix Montreal. Noemi also worked in production at Ubisoft on games like RainbowSix Siege , For honor, and Assassin’s Creed Origins
- Xiang Shen, CTO at Century Games. Century is a multi-billion revenue Beijing-based games developer and publisher. Xiang also formerly founded mobile games studio Outact, and was formerly a technical director at Roblox, and worked in software engineering at Tencent, EA, and Ubisoft.
TOPICS:
0:00 Intro
1:18 Team Structure
9:00 Dev Team Roles
20:40 Game Dev Phases
36:18 Engineering Practices (CI, Code Review, Coding Standards)
50:27 Dev Methodology
1:03:18 Sprint Estimates
1:14:10 Final Message