Game designer Adán Rodriguez joins the podcast hosts to discuss the current state of weapon gameplay in Season 6 of Battlefield 2042. They talk about the challenges of finding the right balance in weapon design, the addition of thermal scopes and dispersion updates, and the upcoming weapon changes in the game update. They also emphasize the importance of realistic and enjoyable weapon gameplay and express gratitude for community support in providing feedback.
There is a wider variety of viable weapons for players to choose from, resulting in a more balanced and diverse gunplay experience.
The upcoming update 6.2 includes specific weapon adjustments aimed at improving balance and fairness in gameplay, such as buffs to heavy suppressors and subsonic ammo.
Deep dives
The state of gunplay is discussed
The podcast episode focuses on the current state of gunplay in the game. The hosts discuss how they feel about the current balance and meta, mentioning that there is now a wider variety of viable weapons for players to choose from. They also highlight the changes that have been made to improve the balance and gameplay experience of different weapon categories, such as LMGs and DMRs. The hosts emphasize the importance of maintaining a healthy and balanced weapon roster and express their desire to continue refining and improving the gameplay mechanics.
Highlights of past weapon changes are reviewed
The podcast episode provides a review of the major weapon changes that have been implemented throughout the game's history. This includes additions of new weapons, changes to weapon attachments, rebalancing of weapon categories like LMGs, introduction of thermal scopes, and adjustments to weapon dispersion. The hosts discuss the impact of these changes and their intentions behind improving gameplay balance and variety. They also acknowledge the importance of player feedback and the role it plays in shaping future weapon changes.
Update 6.2 brings further weapon adjustments
The hosts discuss the upcoming update 6.2 and the weapon adjustments it brings. They mention specific changes to certain weapons like the U48, MCS, and VHX, highlighting the goals of improving balance and fair gameplay. They also mention the buffs to heavy suppressors and subsonic ammo, aiming to enhance their effectiveness. The hosts remind players to check the full patch notes for a detailed overview of all the changes and encourage players to provide feedback on the updated weapons.
Future improvements and focus of weapon changes are mentioned
The hosts discuss their thoughts and aspirations for future weapon changes. They mention their interest in exploring mechanics that can enhance shotgun gameplay and make it more enjoyable, as well as improving the overall feel and readability of weapons. They express their desire to provide a better experience for players in terms of customization and understanding weapon statistics and effects. The hosts also emphasize the importance of community feedback in shaping the direction of future weapon changes.
Tom Straatman (Community Manager) together with Adán Rodriguez (Game Designer - Weapons) and Ross Darvill (Design Director) review the current state of weapon gameplay in Season 6, and which changes are upcoming in the next game update.
00:20 - Intro
02:55 - State of weapons gameplay
18:14 - Recap of vehicle changes
39:56 - Upcoming 6.2 changes
48:15 - Wishlist for future changes
53:03 - Outro
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