

TPT #391: D&D 2024 Final Thoughts and Alternative RPG Systems
Apr 4, 2025
In a lively discussion, the hosts dissect the latest D&D 2024 rules and their implications for gameplay. They share insights on the challenges facing the development team and the disconnect with player expectations. Critiques abound over item creation rules and the complexity newcomers face. Beyond D&D, they explore alternative RPG systems like Pathfinder 2nd Edition, making a case for variety in gaming. Plus, they briefly venture into the whimsical world of 'Star Wall Odyssey', showcasing its imaginative appeal.
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Episode notes
Playing Twice a Week Experiment
- Shane and I-Hsien experimented with playing two D&D sessions in one week and found it too exhausting to keep up regularly.
- Completing a full mission within a week was satisfying but not sustainable for frequent play.
Virtual Tabletop Fail and Hasbro's Focus
- D&D's virtual tabletop project failed due to unrealistic expectations and was absorbed into D&D Beyond.
- Hasbro’s focus on monetization over community-building led to layoffs and product shifts.
Improved Player Experience in D&D 2024
- D&D 2024 is the best D&D system released but follows the same pattern of layered complexity.
- No single subclass is overwhelmingly dominant, improving player choice diversity.