

Winning Monopoly
Dec 31, 2024
In 1932, Charles Darrow discovers a game that ignites his ambition to create Monopoly, changing the gaming world. The podcast dives into the origins of the game, spotlighting Lizzie McGee's critique of capitalism through The Landlord's Game. It highlights the ethical issues surrounding ownership and the overshadowed contributions of McGee. The conversation also shifts to the importance of financial literacy for children, introducing innovative tools like Greenlight to foster smart money habits.
AI Snips
Chapters
Books
Transcript
Episode notes
Darrow's Inspiration
- In 1932, Charles Darrow, an unemployed salesman, played a board game called "The Landlord's Game" at a dinner party.
- Inspired by the game, he saw an opportunity and developed his own version.
McGee's Landlord's Game
- In 1903, Lizzie McGee invented "The Landlord's Game" to critique capitalism's inequalities.
- The game gained popularity among specific groups, but Lizzie didn't seek significant profit.
Monopoly's Creation
- During the Great Depression, Darrow modified "The Landlord's Game", removing the critiques of capitalism, and renamed it "Monopoly".
- Despite initial rejections, he successfully produced and sold the game independently.