
Episode 52: Graphics and Tile Design part 2
Roguelike Radio
00:00
Modular Graphics in Roguelike Games
This chapter explores the flexible nature of modular graphics in roguelike games, emphasizing their adaptability for both developers and players. It discusses tools like Necklace of the Eye that enhance gameplay through graphical overlays, mini-maps, and 3D views, while addressing the challenges of integrating graphics into traditionally text-based experiences.
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Transcript


