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Legendary Software Rendering Era | Sean Barrett

Wookash Podcast

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Innovating Game Graphics with Sprites

This chapter explores the shift from traditional 3D models to using sprites for game development, highlighting the creation of a game engine that can render up to 100,000 sprites simultaneously. It also discusses the collaborative efforts behind a game jam that encouraged developers to experiment with this groundbreaking technology while providing insights into the technical aspects of rendering and performance optimization.

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