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Gamified language learning: neither fun nor educational?

Say It Like You Play It

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Gamification in Language Learning Apps

This chapter explores the role of gamification in language learning applications, particularly contrasting traditional apps like Duolingo with newer, more interactive options like Lingo Legend. The speakers discuss the balance between user engagement and educational value, addressing concerns about the effectiveness of these tools in fostering real language skills versus merely creating a competitive environment. Additionally, they reflect on the limitations of gamified experiences, emphasizing the importance of immersive exposure to the language for effective learning.

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