
C++ and Lua Game Development
CppCast
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How to Solve Cross-Platform Issues When Working on a Game on Windows
I was implementing a reflection library and I got some books about an audit map which suddenly stopped working. So update 3 helped me solve this problem. Most of it is abstracted away in SFML, so I don't have to deal with that. Mostly the problem comes from different compilers thinking that some things are errors and some are not. When I compile it on Linux, I see how much errors I've got.
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