
The Four Winds
Circle Round
Introduction
Introduction to the concept of the four cardinal directions and their corresponding winds, and the inspiration behind the story 'The Four Winds.' Includes a playful dialogue with a fox character.
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Speaker 1
So let's, you know, especially when
Speaker 2
you've got such a special experience that you're trying to share with people. Like, it's more important that people are able to access that regard, their ability or disability or inclination or interest. You know, it's not like you're just some game where you're shooting people from war-torn countries, you know, like, and there's no real grander or more important message. Like, you spent so many years of your life in consultation with so many people from the local region and that this game actually means something and is quite special in a way that a lot of games aren't, it's, you know, it really struck me that your decision to make these various parts of the game just immediately accessible, regardless of skill or challenges. Yeah. It's a really
Speaker 1
great one. I think our job is to make it so that people want to experience the whole thing as you intended. If they don't want to, then either we've done something wrong or they just don't want to. I love that approach. Yeah. Right. Well, my two tell them how to. Yeah. All right. The other
Speaker 2
one that I love is the Soul Jump, man. Like, that, to me, the game, the moment I got the Soul Jump, and I sort of realized the possibilities of, you know, and it's something that we've seen in a couple, you know, in some different games, obviously, like David O'Reilly's Everything and stuff like that. But I mean, it just, it's amazing how many gameplay possibilities it opens up. Like, just, you know, when you're diving for clam pearls and you're running out of oxygen and you shoot into a surgeon for sure, and then you shoot into a, you shoot into a doll. Also, by the way, the first time I got into a dolphin, I realized it was probably the fastest way to travel around the island was like, an epic moment for me playing Cheer was so much fun doing flips out of the water. I was like, annoying my partner while she was trying to work, or I'm showing her all my backflips that I'm doing out of the water as a dolphin. So it talked to me a little bit about Soul Jump, was Soul Jump something that is linked to folklore within New Color Donor and the people? Or was it just, again, like, this is really fucking cool. We played David O'Reilly's Everything. Like, let's get it in there.
Speaker 1
Well, just like the ukulele, I think I was really getting into bossing animals through
Speaker 2
magic in the game, not in real life.
Kimberly Guerrero (Spirit Rangers, Reservation Dogs) stars in a tale from the Lakota people about one thieving fox and four wise winds.