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ML in Production: A DS from Ubisoft Perspective // Jean-Michel Daignan // MLOps Podcast #151

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How to Build Machine Learning Platform Teams for Different Types of Games

I think we could have been faster on some aspect, like going full managed service, like using SageMaker end to end. But from my perspective, it's good to start with that. And after you can go more deeper in some custom things. For us, as we are kind of entitled also with the life cycle of video games. So we don't have always all the deadlines that we need to feature for tomorrow. Sometimes we get six months when we are to build it. I was definitely less playing games before to come at Ubisoft, but for sure, I'm playing games currently. My favorite one is Marvel Snap for sure. Definitely, it's kind of my drug for the past

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