The AIAS Game Maker's Notebook cover image

Opus and Taiwanese Game Development with Sigono's Scott Chen

The AIAS Game Maker's Notebook

CHAPTER

How to Make a Game That Has an Everlasting Impact

Scott: We wanted to make a game like Final Fantasy, which is one of the most well known IPs in the video gaming world. So we want to create a character that people can relate to and then can have a lot lasting impact with them. And because it never really create like a four hour experience until now. Scott: Our core idea is to create a story about a character growing up and we kind of based our core mechanic around it. It's quite amazing. I don't think any of you had any writing or narrative experience before? Brian was the person who do most of the writings. He just typed up some stories based off memories of playing the game.

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