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Monstrous Designs: From 1950s Movies to Video Games
Exploring the evolution of monster designs from Ray Harryhausen's anatomically accurate models to realistic movements in games like God of War, highlighting themes of self-improvement and distinct boss monster movements. The chapter also delves into challenging traditional views of monstrosity in video games, critiquing Undertale's portrayal while discussing innovative approaches in games like Shadow of Mordor, Amnesia, and Control.