In the latest DF Direct, Rich and Alex share their hands-on experiences of the Xbox/Asus ROG Ally X and non-X, while the team react to Epic's Tim Sweeney seemingly laying the blame on developers for sub-optimal Unreal Engine 5 games. Alex discusses a couple of his favourite SIGGRAPH graphics presentations. Finally, John's massively enthused by Shader Glass and is here to tell you why.
0:00:00 Introduction
0:00:55 News 1: Hands-on with the ROG Xbox Ally + Ally X
0:36:26 News 2 Tim Sweeney: devs to blame for poor UE5 performance
0:49:17 News 3: Alex’s SIGGRAPH selections
1:10:30 News 4: ShaderGlass enables CRT-inspired retro shaders
1:21:47 Supporter Q1: How much of #StutterStruggle is Microsoft’s fault?
1:26:37 Supporter Q2: With AMD purportedly targeting high-end GPUs next gen, will enthusiast GPUs become more competitive?
1:34:02 Supporter Q3: Should Arkham Knight be remastered for current-gen hardware?
1:39:37 Supporter Q4: Is frame-rate testing on fixed refresh displays still relevant?
1:45:32 Supporter Q5: What new video ideas should we introduce?
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