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Jesse Schell — Mastering Game Design, Unveiling the Secrets of Fun, and Exploring the Gamification of Life (#3)

Think Like A Game Designer

CHAPTER

What Made You Transition From Disney to Your Own Studio?

I got a real kick out of that. So anything that gets me feeling like I'm having a lightsaber battle, I first saw the Wii controllers or even frankly when he first had the stupid plate of the app on that first iPhone where you made your phone feel like it was a lightsaber. Yeah right right. That is amazing. You've worked in a lot of different environments. When you first started you were programming and making things on your own as a kid and through into college, you then started working with Disney which is how big was your team when we were together? Let's see. The team varied in size over time from probably about 15 up to about 35. Then from there you

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