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Apple’s Vision Quest

Uncanny Valley | WIRED

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Apple's Air Headset: A Review

With gesture control, I think the most remarkable thing was that there wasn't any latency or if there was any latency in like, you know, milliseconds, it was barely detectable. From an optics perspective, the way that some of these air headsets are designed is that they're using waveguide technology where you have this little waveguide engine in like the temple or side of the glasses. It's basically like shooting light into this display that then reflects the light back into your eyes. And that's how you see imagery. Apple is not using that technology. When you're what you're looking at are two 4K displays. There is a limit to the field of view. But the imagery is

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