2min chapter

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Eric Koziel: Gaming and Web3 - [Web3 Breakdowns, EP.69]

Making Markets

CHAPTER

The Reverse Engineering of Game Design

Games are products. You want the best possible product to can with a sufficient amount of resources. But you're never going to be able to perfectly button down everything. Good games will have plenty of options, and they're not going to necessarily be able to check every option for every kind of scenario.

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