
Designer Notes 65: Robin Hunicke - Part 2
Designer Notes
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Sky Shipped
Lio: It wasn't a choice. We were meeting with people. We were trying, i was pitching the game. I did concept art for the game. And it took a lot of faith in genova, for his investors to push with him all the way through skies - which is a success. You get more and more ambitious, and your game takes longer, d longer to make. Lio: But we didn't have the capacity to wait around. Like, i was not rich, yuh, you know? Neither was martin. And we just, we all needed to move on.
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