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Kelsey Dionne's Rule of Three

Bastionland Podcast - Tabletop Roleplaying Game Design

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Exploring the Unique Horror Setting of 'Dred' RPG

The chapter delves into the distinctive gameplay of 'Dred' RPG, focusing on its innovative use of a Jenga tower instead of dice for suspense and horror. It discusses the transformative experience of playing 'Dred' in a modern horror scenario, emphasizing the difference in player engagement and storytelling dynamics. The conversation highlights the adaptability of 'Dred' to different genres and its appeal for quick, immersive gameplay experiences.

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