
How to Craft the Perfect Player Experience with Jonny Pac
The Board Game Design Lab
00:00
Thematically Informed Design for Unconscious Minds
The game has a lot of rondelle movement it's got you know kind of contract fulfillment things like speaking in the mechanical sense. As we examined it we found that okay you're blocking people on the worker placement board that's one of the primary means of information there where interaction. We're also looking at some tracks like being first up a track is being better than being last on track that sort of thing so some comparative stuff.
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