
#247 Tabletop Game Development with Brenna Noonan
The Game Design Round Table
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Game Development - What's the Philosophy of a First Time Designer?
I'm interested in going back to how you framed working with designers who are more veteran and sort of time designers. Am, for the first part of my career, i actually worked at a publisher, which was a small publisher,. Which enabled us to kind of wear all those hats, because thirds like, we're not enough people. Othe ris, so like my the philosophy was kind of borne from the experience that i was having. I often find that games from a first time, our early designers, tend to be really over designed. And a lot of what we do in development is actually like stripping out things and getting to the core of the game.
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