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200 - Thief II: The Metal Age

The Worst of All Possible Worlds

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Exploring Thief II: The Metal Age

This chapter delves into the unique design elements of 'Thief II: The Metal Age,' contrasting its immersive gameplay with modern AAA titles. The discussion covers the challenges of stealth mechanics, the effectiveness of the game's map system, and the importance of player strategy. Additionally, they reflect on personal gaming experiences and frustrations, touching on how upcoming games like Gloomwood aim to address some of these design shortcomings.

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