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Vr Head Sets Boosted During the Pandemic
About one point seven per cent of steam users have a vr head set. Half life Alex sold about two million copies, which is huge for vr but nothing for a video game like that. It just shows that it's still, like, fractional. But eventually the tech will get there and i think galt is why this idea is so good. You're probably not the people who are going to benefit most if you live in cramped quarters. Most would choose what they'd rather do with their own home or private island. These things we can simulate to some degree in virtual reality isn't as good as the real thing.