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EP#169 | His Day Job is Making Giant Explosions ft. Urban Bradesko

Corridor Cast

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Axiom - The Third Party Pyro Solver

In CG, you have to look at it as if it was a real thing and do your emitter properly. In Houdini for the most part, you're trying to recreate real life. So taking into account genuine sources of explosions and what they do is integral to creating something that's realist. You can design all of that but by simulating that first, you have the clumpy soil or whatever it is exploding versus flip which would operate more like gasoline or just spray or just particles. And so yeah, different approaches to different explosions, different explosions.

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