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EAG 2017 Boston: Convinced, not convincing (Duncan Sabien)

EA Talks

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The Relentless Selfishness Principle

The idea here is that I'm not particularly interested in convincing this person that they should go left or right. Instead, what I'm curious about is what do they see that I don't? Right? And this sort of removes the like, oh, my gosh, I have to win or ego is involved in the situation. If everybody is selfishly trying to update their own map as much as possible, then also when we run into each other in the maze, I'm just like, yo, here's my map. Can I see yours?"

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