15min chapter
Combat Design (with Timothy Staton-Davis)
Nice Games Club - a gamedev podcast!
Enhancing Combat Design in Video Games
This chapter explores the critical aspects of combat design in video games, focusing on how systems can enhance player experience rather than just avoid errors. It discusses the significance of animation timing and pacing, using examples from games like 'Monster Hunter' and 'Hades' to illustrate how these elements shape gameplay. The conversation also emphasizes the importance of flexibility and playtesting in the iterative game development process to create engaging and dynamic combat encounters.
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