i was just re watching your, your tead talk where you mentioned the ten thousand hour rule that malcolm gladwell made famous. It's not his rule about success, you got to put in the time, but obviously there's more than that. I know a lot of people criticize that book, as i did, cause he used the beetles an example. You know, n just raw slitle. But what imean the end of the formula, the original research that malcolm based that book on, talks about a particular kind of practice right where you are working on the edge of your ability. And so gameres are really good at that. As most gamers spend 80 %
Shermer speaks with world-renowned future forecaster and game designer, Jane McGonigal, about her book Imaginable in which she draws on the latest scientific research in psychology and neuroscience to show us how to train our minds to think the unthinkable and imagine the unimaginable by inviting us to play with provocative thought experiments and future simulations.
Shermer and McGonigal discuss: what a futurist is and what they do; counterfactuals: predicting the past; how could the present moment be different?; how can you imagine the unimaginable, or think the unthinkable?; how to envision what our lives will look like ten years from now; how to to solve problems creatively; how to make decisions that will help shape the future we desire; how to simulate any future you want; simulations as thought experiments as counterfactual causality tests; gaming as simulation of problem solving; the 10,000-hour rule for success; your present self vs. your future self and why most of us discount the future too much.