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The Video Game Industry in the Seventies
In the 19 seventies, we start getting digital watches and pocket calculators. So even with what are meant to be very serious items, we still want to play with those s. We want to subvert them. It's there a some genesis of those that have moved. I mean, ofves, the television f ther dear games didn't go awayb ikind of offshoot yet. This is all happening within the same few years. But you can see also how they follow on from things like the digit or clock, and also the watch, because at the same time they have the date on them, the time and alarm, and they're all interp iwith each