1min chapter

Eggplant: The Secret Lives of Games cover image

85: Thinking Outside the Box with Witch Beam (Unpacking)

Eggplant: The Secret Lives of Games

CHAPTER

How to Design Levels in Asprites

The design was really heavily tied to the ard. So i was actually like designing the levels in my art programme before taking them into unity. Like deciding on where all the grids go and how they fit into the roomw was easier for me to do in acebrigt than any other way. I probably should have mentioned it to them, cause they're like receptive to feedback, but i didn't so maybe that's on me.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode