
85: Thinking Outside the Box with Witch Beam (Unpacking)
Eggplant: The Secret Lives of Games
00:00
How to Design Levels in Asprites
The design was really heavily tied to the ard. So i was actually like designing the levels in my art programme before taking them into unity. Like deciding on where all the grids go and how they fit into the roomw was easier for me to do in acebrigt than any other way. I probably should have mentioned it to them, cause they're like receptive to feedback, but i didn't so maybe that's on me.
Transcript
Play full episode