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005 - Psychology and Game AI

Psychology of Video Games Podcast

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The Coolish Off Effect in Video Games

A lot of times by just putting juxtaposing a game character with something else, whether it be some environment, art, etc., we can get the player with the psychology that they're sitting down with. So now, you combine the coolish off effect and then you go fast forward to 1945, where Fritz Heider and Mary Ann Simmel were a couple of psychologists who did a very seminal paper on apparent behavior. They showed it to three different groups. Like one person saw the man in the soup and other group saw a man and the woman in another group seen a man in the corpse. And yet they all came up with these different things because the actor was so straight faced and plain

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