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Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Paradox of a Core of Civ

The design of civilization as core is really kind of audacious, you know. And even chunking it out into those six pieces is kind of a funny thing. I think that Civ one could have only succeeded with a designer like Sid who like really has like a hard tuned eye for a first simplicity,.

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