
10: Keyforge with Richard Garfield
Eggplant: The Secret Lives of Games
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Keyforge: A Trading Card Game
I've been thinking about the concept of Keyforge for a while. I was seeing the sort of magic play that I really enjoyed disappearing, which was playing with really limited environments and players having a consistent deck in that environment. Back in the day, it seemed like the only real way to do that would be to print a number on the back of each card. But that didn't really excite me. And so a few years ago, I thought maybe technology is caught up to what I'd really like, which is to be able to dynamically generate not only the front of the cards, but the back of the cards.
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