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Keepers and Iron in Roo
Keepers and iron have to keep their head on a swivel. They can never stretch their neck out too far because if they do they can literally have their entire game locked up. There's a lot of really weird trickery with the keepers and iron in terms of how they are allowed to move. I don't think it's like it's not excruciatingly easy to accomplish but they can never leave themselves open to that opportunity.