
Three Moves Ahead 542: The State with Bret Devereaux
Three Moves Ahead
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Is There Something New That Could Be Found in the Game Space?
A lot of games are built on assumptions about agrarian societies where the actual day to day farmers see to themselves. It would be really interesting to see a game that approaches that question, and approaches it in a way that aims to be enough of assimulation. The player is focused on maximum safety and survival in a situation where harvests and yields are wildly unpredictable. One year we have a bumper crop, the next year it fails in ways i can't control and can't predict.
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