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Innovation and Games without Guard Rails (Look Mom, No Hands!)

Decision Space

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Navigating Games Without Guardrails

This chapter explores the concept of 'games without guardrails,' contrasting structured game design with those that allow for unpredictable outcomes and skill variance. The discussion includes the dynamics of engine building in games like Magic: The Gathering, highlighting the potential for frustration among players due to significant disparities in skill and success.

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