
#260 Diving into LCGs with Andrew Navaro
The Game Design Round Table
00:00
Designing for a CCG or CCG?
Designing for a c c g or and else g is thater. You can never count on ever, you have to imagine that that every card you make could be present at any given moment. So what we would do is we to have essentially like two years worth of of products or sets kind of mapped out in the abstract with basic ideas of what those themes and what some of those mechanics could be. A That would start to firm up more within the year, as as those projects became more of reality. But there's a lot of other pieces around making an l c g or a c cg that are crucial to those games that i think cindof get overlooked. Ah,
Play episode from 11:04
Transcript


