
The History of Dwarf Fortress with Zach and Tarn Adams - Part 1
The AIAS Game Maker's Notebook
00:00
Dwarf Workers: A Dragsling Game
It was a bad, bad decision actually. The decision was we need to build from the ground up and we need to plan it first. And also I just didn't know how to do modular stuff as well. We wanted to plan out this whole complex situation from the bottom up meant like tissues, bones, hair on your,. you know, really just kind of like you were doing like a race car game with 50 parameters on the tires, you know. Yeah. That was that was definitely a seed dragslay died because I was writing it originally when we we had to structure things differently which led to certain decisions that we couldn't then carry forward. This is dragslings. See
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