I think that there are some things can be a tendency, even when you've worked together for a very long time, in work experiences to get really frustrated. Most of the time, it's just a difference of opinion of how to get things done. You know, I'm sure that there was a desire to professionalize to avoid things like crunch and design confusion. But at the end of the day, double finds the double find way that way of putting the art first is so cooked into the company that you can't really disentangle it.
A few weeks ago, game developer Double Fine surprise-dropped a 22-hour documentary about the seven-year creation of Psychnoauts 2. At least that's the premise on paper. In reality, the stunning TV-length doc is a fearless look inside the day-to-day life of a video game studio -- warts and all. The documentarians, employed by Double Fine, have unprecedented access to practically every person and room . Frush and Plante talk about the series, called Double Fine PsychOdyssey, along with The Last of Us TV adaptation. Plus, a delightful new retro gaming book is a perfect gift for video game newcomers.
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