
Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa
The AIAS Game Maker's Notebook
00:00
Gameplay Controls and Feedback
A discussion about a player's behavior, game design issues, and positive feedback. They talk about changes made to improve responsiveness and fairness in the game. They also discuss the fairness of gameplay controls and the possibility of adjusting penalties to satisfy different players. Towards the end, they mention future plans for Blasphemous 2.
Play episode from 01:12:56
Transcript


