Game Dev Advice: The Game Developer's Podcast cover image

Speeding Up Development, Interviewing Strategies, Game of Thrones, Beginner's Mind, Open Economy Games, The Metaverse, Humility, and Guilty Pleasure Games with Jon Radoff, CEO of Beamable

Game Dev Advice: The Game Developer's Podcast

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The Jack of All, Master of Nonis, I Can't Forgerot What It Wants to Be

With startre the reason that magic happened is we more or less had enough capital to try a bunch of things. If we were trying to build a much more ambitious game than were, it would have actually been less financially successful. And i think that's what went wrong with the other game that i have in mind where we had a very, very ambitious vision for it. I don't regret the ambition level. I regret that we didn't really have enough resources to pull off the kind of game that we wanted.

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