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Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview

Three Moves Ahead

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We're Trying to Be Viable With Multiplayer Maps

We want to make sure that all play styles are viable. The hit and run style factions means we need to have less heavy cover than before, because light vehicles can't crush them. We do reach a point where we will cut certain maps off and say, this is definitely going to be a casual map. It's been great speaking with you about the game. I was really pleased with how im how authentic it felt, and how demanding it still felt in terms of like being a company fare's game. That's awson to hear this great. Thank you for happing us again. Hope theothers re round three in the future. Thin you very much of having us.

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