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Introduction
T nwen is a philosopher at the university of who's thought a lot about games. He has developed this understanding to study things like echo chambers and cult leaders. A cult is in many ways like an echo chamber. In both cases, it's not just a filter bubble where you prevent in ation you don't want from getting in,. It's like a strategy for preemptively undermining claims from outsiders that the cult leader doesn't want you to believe in. You give people ways to discount outside information. This engages our brains for interesting evolutionary reasons. And that feature of human psychology can be gamed, if you like, by the leaders of cults or echo chambers or whatever. Th