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How to Be Agile When There Are Major Shifts in the Creative Direction of a Game
There's creative direction changes that happen mid games right throughout the development cycle how does that affect the data team? How are you able to be agile and flexible when there are major shifts that happen in the creative direction of a game okay so this is a very good question and we were affected by this a lot obviously. It impacts our metrics its impacts our documentation it impacts what kind of like metrics is being implemented and we have to change but also which one are going to need a new implementation which requires dev time for its to happen. When the game is changing suddenly your model are not working as they should work and you have to sometimes start again from scratch because new features are suddenly appearing others are just